Exploring the principles, implementation, and practical applications of the Perlin noise algorithm in procedural generation from a beginner's perspective.
A C++ software renderer with an interactive Win32 window.
Custom shaders, perspective-correct rasterization, and forward and deferred rendering paths.
The final project for the 'Game Creation 2' course.
A two-player versus game with satisfying, collision-based gameplay.
A 48-hour Game Jam entry with the theme 'Absorb.'
It Just Suck.
22 May 2024
Reflection is a powerful feature in C#. It is widely used in many aspects of Unity and game development.
This article contains my notes from a more systematic study of reflection.
C# Reflection
Algorithm
18 Dec 2023
This blog provides an overview of Unity's Timeline, a powerful visual tool for creating cinematic content and gameplay sequences.
Unity Timeline
Algorithm
13 Sep 2023
Notes for 'Algorithms, 4th Edition' - Chapter 1: Fundamentals
Algorithm
10 Apr 2023
3Blue1Brown's 'Essence of Linear Algebra' is widely acclaimed as one of the best video series for learning the subject.
This blog summarizes its key concepts along with my personal understanding.
Mathematics Linear Algebra