Exploring the principles, implementation, and practical applications of the Perlin noise algorithm in procedural generation from a beginner's perspective.
Unity Algorithm Procedural Generation Noise
Final project for the 'Computer Graphics' course.
A software rasterizer built from the ground up with no third-party dependencies.
C/C++ Graphics
The final project for the 'Game Creation 2' course.
A two-player versus game with satisfying, collision-based gameplay.
GameDev Unity Party
A 48-hour Game Jam entry with the theme 'Absorb.'
It Just Suck.
GameDev Unity Minimalism